Kursus Aplikasi CAD Gratis

AutoCAD Rendering

Shadow Kelemahan Rendering Di AutoCAD 2016

MufasuCAD.com – AutoCAD 2016 memang telah memberikan berbagai macam trobosan baru guna mempermudah pengguna untuk melakukan berbagai macam kegiatan. Salah satu improve yang dikembangkan adalah dalam sektor rendering yang menjadi lebih ringkas dari versi sebelumnya.

Proses rendering pada AutoCAD 2016 telah diatur berdasarkan tingkat kualitas rendering serta waktu rendering, sehingga anda tidak akan kesulitan untuk melakukan berbagai macam settingan seperti global illumination, shadow dan lain sebagainya.

Namun yang saya lihat disini, sistem rendering pada AutoCAD 2016 memiliki berbagai macam kelemahan yang cukup fatal seperti tidak adanya settingan khusus untuk menciptakan shadow atau bayangan yang lebih realistis. Kelemahan ini pun terlihat cukup jelas ketika anda ingin melakukan proses rendering untuk single part dengan menggunakan efek lighting.

Seperti yang terlihat dibawah ini, properties pada objek light sudah tidak terdapat settingan shadow.

AutoCAD 2016 Shadow Options

Untuk versi lamanya anda masih dapat melihat settingan shadow.

AutoCAD 2015 Shadow Options

Hasil renderan AutoCAD 2016 memiliki bayangan yang terlihat kaku dan kurang realistis dengan kualitas medium.

AutoCAD 2016 Shadow Render

Jika dibandingkan pada versi sebelumnya dengan menggunakan kualitas rendering yang sama, anda dapat melakukan perubahan kondisi shadow atau bayangan pada objek kerja yang disesuaikan dengan kebutuhan dan tentunya hasilnya akan jauh lebih baik.

AutoCAD 2015 Shadow Render

Secara keseluruhan, shadow merupakan salah satu kelemahan terbesar yang terdapat pada engine rendering terbaru di AutoCAD 2016.

AutoCAD Lighting Luminance Effect

Luminance merupakan salah satu fitur di AutoCAD yang sering diaplikasikan pada objek untuk menciptakan efek bercahaya. Fitur ini termasuk dalam efek Self Illumination yang dapat anda temukan pada Material Editor.

AutoCAD Luminance Effect Continue reading

AutoCAD Oil Tank Corrotion

This AutoCAD tutorial is show you how to create 3d oil tank including technique how to apply material and rendering to make a real view. You can learn a lot by watching the tutorial. Check it out!!!

Level: Intermediate
Dimension: Freestyle
Focus: Modeling, Material and Rendering

Transcript

00:14 Top view

00:16 Type arc enter, click on drawing area with 3 different point to the right

00:23 Type l enter, click on arc and move mouse to bottom, click it to finish

00:31 Type mi enter, select arc and line objects, click on end of line and move mouse to right, click, enter

00:38 Type c enter, click center of line, move cursor to right, click

00:46 Type m enter, select circle objects, click on center, move mouse to top until you see a mark, and move to center

00:53 Zoom with wheel mouse, type c enter, click on center of circle and move to right

01:01 Type m enter, select circle, click on free area, and move mouse to bottom

01:07 Type zoom enter, type e enter

01:12 Type join enter, select arc and line objects

01:17 Type rev enter, select the object, click on top, move mouse to bottom, type 360, enter

01:31 Use 3dorbit to change view

01:34 Type fillet enter, give radus and select the objects

01:46 Type m enter, select the objects, click on free area and move mouse to top

01:57 Change to left view

02:05 Type m enter, select on free area, and move object to bottom

02:14 Use 3dorbit to change view. Type ext enter, select objects, click on free area, and move mouse to bottom

02:24 Type offsetedge enter, select on face, move mouse to right, click. Use this step to another object

02:34 Type ext enter, select the object, move to bottom, click

02:48 Change to left view, use pan and wheel mouse to better view

02:55 Type l enter, use 3dorbit, click on center, move mouse to top, move to right and move to center, enter

03:12 Type join enter, select the lines, enter

03:18 Type rev enter, select the object, click on the top, move cursor mouse, click, give 360, enter

03:28 Type union enter, select all objects, enter

03:36 Change to realistic mode, use 3dorbit to view an object

03:52 Change to wireframe mode, and change to top view

03:57 Type rec enter, select on free area, move cursor to right, click

04:08 Use 3dorbit

04:10 Type ext enter, select the object, move cursor to top, click

04:19 Type fillet enter, type r enter, give point, select sides object, enter

04:35 Change to left view. Type m enter, select object, enter, clcik on free area, move cursor mouse to bottom

04:48 Use 3dorbit to better view

04:53 Type offsetedge enter, select on face, move cursor mouse to right, click

05:03 Change to front view. Type ext enter, type l enter, move cursor to top, click

05:11 Use 3dorbit to better view

05:19 Type co enter, select object, enter, click on free area, move cursor to left, give size, enter

05:31 Type su enter, select first object, enter, select second object, enter

05:38 Use wheel mouse to zoom in and use pan for better view

05:43 Type offsetedge enter, select on face, move cursor, click

05:58 Type ext enter, type l enter, move cursor to right, click

06:07 Type mi enter, click object, click on center, move cursor to top, click

06:16 Use 3dorbit for better view

06:21 Type su enter, select first object enter, select two objects enter

06:25 Change to realistic view to see the object

06:35 Type m enter, select object enter, click on free area, move cursor to right, give size, enter

06:43 Change to left view

06:48 Type co enter, select object enter, click on free area, move cursor to right, click to finish

07:01 Type mi enter, select object enter, click on top center, move cursor to top, click, enter

07:13 Use 3dorbit for better view. Type rmat enter, to open material browser

07:17 Right click on global material, clcik duplicate. Double click on global(1), click on image box, choose your texture, ok

07:32 Check list bump effect, choose your material, click open button

07:40 Double click on image box, change scale of image. Use this steps for bump material effect

07:52 Change amount of bump effect

07:57 This steps same as from 07:17-07:52

08:29 This steps same as from 07:17-07:52

08:58 Select object, right click on global(1) material, click on assign to selection. Use this steps for the other material

10:03 Click on render tab. Change to top view

10:15 Click on create light, click keep the default lighting turned on and put your light

10:31 Change to left view and settings your light position. Use 3dorbit for better view

10:46 Click on light options, raise the midstone, lighting, and contras. Click full shadows

11:08 On point light options, change shadows off and give point 5 for intensity factor

11:21 Click on sun & location options, change haze 15, intensity factor 4, sample 500, and softness 6

11:40 Type backgound enter, change to sun & sky, click ok button

11:54 Change to sky backgound and illumination

12:02 On render options, change bay tracing 3, activate global illumination

12:27 Click render tab to rendering