AutoCAD Rendering
Shadow Kelemahan Rendering Di AutoCAD 2016
MufasuCAD.com – AutoCAD 2016 memang telah memberikan berbagai macam trobosan baru guna mempermudah pengguna untuk melakukan berbagai macam kegiatan. Salah satu improve yang dikembangkan adalah dalam sektor rendering yang menjadi lebih ringkas dari versi sebelumnya.
Proses rendering pada AutoCAD 2016 telah diatur berdasarkan tingkat kualitas rendering serta waktu rendering, sehingga anda tidak akan kesulitan untuk melakukan berbagai macam settingan seperti global illumination, shadow dan lain sebagainya.
Namun yang saya lihat disini, sistem rendering pada AutoCAD 2016 memiliki berbagai macam kelemahan yang cukup fatal seperti tidak adanya settingan khusus untuk menciptakan shadow atau bayangan yang lebih realistis. Kelemahan ini pun terlihat cukup jelas ketika anda ingin melakukan proses rendering untuk single part dengan menggunakan efek lighting.
Seperti yang terlihat dibawah ini, properties pada objek light sudah tidak terdapat settingan shadow.
Untuk versi lamanya anda masih dapat melihat settingan shadow.
Hasil renderan AutoCAD 2016 memiliki bayangan yang terlihat kaku dan kurang realistis dengan kualitas medium.
Jika dibandingkan pada versi sebelumnya dengan menggunakan kualitas rendering yang sama, anda dapat melakukan perubahan kondisi shadow atau bayangan pada objek kerja yang disesuaikan dengan kebutuhan dan tentunya hasilnya akan jauh lebih baik.
Secara keseluruhan, shadow merupakan salah satu kelemahan terbesar yang terdapat pada engine rendering terbaru di AutoCAD 2016.
AutoCAD Lighting Luminance Effect
Luminance merupakan salah satu fitur di AutoCAD yang sering diaplikasikan pada objek untuk menciptakan efek bercahaya. Fitur ini termasuk dalam efek Self Illumination yang dapat anda temukan pada Material Editor.
AutoCAD Oil Tank Corrotion
This AutoCAD tutorial is show you how to create 3d oil tank including technique how to apply material and rendering to make a real view. You can learn a lot by watching the tutorial. Check it out!!!
Level: Intermediate
Dimension: Freestyle
Focus: Modeling, Material and Rendering
Transcript
00:14 Top view
00:16 Type arc enter, click on drawing area with 3 different point to the right
00:23 Type l enter, click on arc and move mouse to bottom, click it to finish
00:31 Type mi enter, select arc and line objects, click on end of line and move mouse to right, click, enter
00:38 Type c enter, click center of line, move cursor to right, click
00:46 Type m enter, select circle objects, click on center, move mouse to top until you see a mark, and move to center
00:53 Zoom with wheel mouse, type c enter, click on center of circle and move to right
01:01 Type m enter, select circle, click on free area, and move mouse to bottom
01:07 Type zoom enter, type e enter
01:12 Type join enter, select arc and line objects
01:17 Type rev enter, select the object, click on top, move mouse to bottom, type 360, enter
01:31 Use 3dorbit to change view
01:34 Type fillet enter, give radus and select the objects
01:46 Type m enter, select the objects, click on free area and move mouse to top
01:57 Change to left view
02:05 Type m enter, select on free area, and move object to bottom
02:14 Use 3dorbit to change view. Type ext enter, select objects, click on free area, and move mouse to bottom
02:24 Type offsetedge enter, select on face, move mouse to right, click. Use this step to another object
02:34 Type ext enter, select the object, move to bottom, click
02:48 Change to left view, use pan and wheel mouse to better view
02:55 Type l enter, use 3dorbit, click on center, move mouse to top, move to right and move to center, enter
03:12 Type join enter, select the lines, enter
03:18 Type rev enter, select the object, click on the top, move cursor mouse, click, give 360, enter
03:28 Type union enter, select all objects, enter
03:36 Change to realistic mode, use 3dorbit to view an object
03:52 Change to wireframe mode, and change to top view
03:57 Type rec enter, select on free area, move cursor to right, click
04:08 Use 3dorbit
04:10 Type ext enter, select the object, move cursor to top, click
04:19 Type fillet enter, type r enter, give point, select sides object, enter
04:35 Change to left view. Type m enter, select object, enter, clcik on free area, move cursor mouse to bottom
04:48 Use 3dorbit to better view
04:53 Type offsetedge enter, select on face, move cursor mouse to right, click
05:03 Change to front view. Type ext enter, type l enter, move cursor to top, click
05:11 Use 3dorbit to better view
05:19 Type co enter, select object, enter, click on free area, move cursor to left, give size, enter
05:31 Type su enter, select first object, enter, select second object, enter
05:38 Use wheel mouse to zoom in and use pan for better view
05:43 Type offsetedge enter, select on face, move cursor, click
05:58 Type ext enter, type l enter, move cursor to right, click
06:07 Type mi enter, click object, click on center, move cursor to top, click
06:16 Use 3dorbit for better view
06:21 Type su enter, select first object enter, select two objects enter
06:25 Change to realistic view to see the object
06:35 Type m enter, select object enter, click on free area, move cursor to right, give size, enter
06:43 Change to left view
06:48 Type co enter, select object enter, click on free area, move cursor to right, click to finish
07:01 Type mi enter, select object enter, click on top center, move cursor to top, click, enter
07:13 Use 3dorbit for better view. Type rmat enter, to open material browser
07:17 Right click on global material, clcik duplicate. Double click on global(1), click on image box, choose your texture, ok
07:32 Check list bump effect, choose your material, click open button
07:40 Double click on image box, change scale of image. Use this steps for bump material effect
07:52 Change amount of bump effect
07:57 This steps same as from 07:17-07:52
08:29 This steps same as from 07:17-07:52
08:58 Select object, right click on global(1) material, click on assign to selection. Use this steps for the other material
10:03 Click on render tab. Change to top view
10:15 Click on create light, click keep the default lighting turned on and put your light
10:31 Change to left view and settings your light position. Use 3dorbit for better view
10:46 Click on light options, raise the midstone, lighting, and contras. Click full shadows
11:08 On point light options, change shadows off and give point 5 for intensity factor
11:21 Click on sun & location options, change haze 15, intensity factor 4, sample 500, and softness 6
11:40 Type backgound enter, change to sun & sky, click ok button
11:54 Change to sky backgound and illumination
12:02 On render options, change bay tracing 3, activate global illumination
12:27 Click render tab to rendering