AutoCAD Oil Tank Corrotion
This AutoCAD tutorial is show you how to create 3d oil tank including technique how to apply material and rendering to make a real view. You can learn a lot by watching the tutorial. Check it out!!!
Level: Intermediate
Dimension: Freestyle
Focus: Modeling, Material and Rendering
Transcript
00:14 Top view
00:16 Type arc enter, click on drawing area with 3 different point to the right
00:23 Type l enter, click on arc and move mouse to bottom, click it to finish
00:31 Type mi enter, select arc and line objects, click on end of line and move mouse to right, click, enter
00:38 Type c enter, click center of line, move cursor to right, click
00:46 Type m enter, select circle objects, click on center, move mouse to top until you see a mark, and move to center
00:53 Zoom with wheel mouse, type c enter, click on center of circle and move to right
01:01 Type m enter, select circle, click on free area, and move mouse to bottom
01:07 Type zoom enter, type e enter
01:12 Type join enter, select arc and line objects
01:17 Type rev enter, select the object, click on top, move mouse to bottom, type 360, enter
01:31 Use 3dorbit to change view
01:34 Type fillet enter, give radus and select the objects
01:46 Type m enter, select the objects, click on free area and move mouse to top
01:57 Change to left view
02:05 Type m enter, select on free area, and move object to bottom
02:14 Use 3dorbit to change view. Type ext enter, select objects, click on free area, and move mouse to bottom
02:24 Type offsetedge enter, select on face, move mouse to right, click. Use this step to another object
02:34 Type ext enter, select the object, move to bottom, click
02:48 Change to left view, use pan and wheel mouse to better view
02:55 Type l enter, use 3dorbit, click on center, move mouse to top, move to right and move to center, enter
03:12 Type join enter, select the lines, enter
03:18 Type rev enter, select the object, click on the top, move cursor mouse, click, give 360, enter
03:28 Type union enter, select all objects, enter
03:36 Change to realistic mode, use 3dorbit to view an object
03:52 Change to wireframe mode, and change to top view
03:57 Type rec enter, select on free area, move cursor to right, click
04:08 Use 3dorbit
04:10 Type ext enter, select the object, move cursor to top, click
04:19 Type fillet enter, type r enter, give point, select sides object, enter
04:35 Change to left view. Type m enter, select object, enter, clcik on free area, move cursor mouse to bottom
04:48 Use 3dorbit to better view
04:53 Type offsetedge enter, select on face, move cursor mouse to right, click
05:03 Change to front view. Type ext enter, type l enter, move cursor to top, click
05:11 Use 3dorbit to better view
05:19 Type co enter, select object, enter, click on free area, move cursor to left, give size, enter
05:31 Type su enter, select first object, enter, select second object, enter
05:38 Use wheel mouse to zoom in and use pan for better view
05:43 Type offsetedge enter, select on face, move cursor, click
05:58 Type ext enter, type l enter, move cursor to right, click
06:07 Type mi enter, click object, click on center, move cursor to top, click
06:16 Use 3dorbit for better view
06:21 Type su enter, select first object enter, select two objects enter
06:25 Change to realistic view to see the object
06:35 Type m enter, select object enter, click on free area, move cursor to right, give size, enter
06:43 Change to left view
06:48 Type co enter, select object enter, click on free area, move cursor to right, click to finish
07:01 Type mi enter, select object enter, click on top center, move cursor to top, click, enter
07:13 Use 3dorbit for better view. Type rmat enter, to open material browser
07:17 Right click on global material, clcik duplicate. Double click on global(1), click on image box, choose your texture, ok
07:32 Check list bump effect, choose your material, click open button
07:40 Double click on image box, change scale of image. Use this steps for bump material effect
07:52 Change amount of bump effect
07:57 This steps same as from 07:17-07:52
08:29 This steps same as from 07:17-07:52
08:58 Select object, right click on global(1) material, click on assign to selection. Use this steps for the other material
10:03 Click on render tab. Change to top view
10:15 Click on create light, click keep the default lighting turned on and put your light
10:31 Change to left view and settings your light position. Use 3dorbit for better view
10:46 Click on light options, raise the midstone, lighting, and contras. Click full shadows
11:08 On point light options, change shadows off and give point 5 for intensity factor
11:21 Click on sun & location options, change haze 15, intensity factor 4, sample 500, and softness 6
11:40 Type backgound enter, change to sun & sky, click ok button
11:54 Change to sky backgound and illumination
12:02 On render options, change bay tracing 3, activate global illumination
12:27 Click render tab to rendering
Leave a Reply